Number of Players / Participants :: 5 to 20 (recommended) / 3 (minimum needed) / 50 (maximum recommended) || Referee(s) optional
Distribution :: Free-for-All
Hit / Scoring Mode | Recommended Hit / Scoring Method
(Recommended / Required):
Hit / Scoring Mode :: Hit-based, Elimination
Hit / Scoring Method (Recommended / Required) :: Honor-Based - Any Notable/Visible Hit (based on sight) || Honor-Based - Any Notable Hit (based on feel) || Honor-Based - Palm-sized / Fist-sized Mark || Honor-Based - Semi-Quantitative Hit / Substantialization Method System || Tag Device - Electronic Target(s)
Time Limit:
15 minutes to 1 hour recommended; optimal time depends on the total number of Players
Battle / Playing Field Size (Recommended / Required) | Specific Environment (Recommended / Required):
Battle/Playing Field Size (Recommended / Required) :: Any; optimal size depends on the total number of Players
Specific Environment (Recommended / Required) :: Any
End Game (optional):
If two or more Players remain active at the end of the allotted time, a Sudden Death round should be played in a small, confined Playing area to determine the ultimate winner
Special Requirements (optional):
N/A
Specific Details and Rules:
Another common form of water war. Basically, it is also an every-man-for-themself game in which each Player attempts to spray everyone else with while trying to remain dry. Anyone who is hit (based on the Hit / Scoring Method in use) is eliminated from the game. Out-Players are forbidden from continuing to hunt others down and must wait for all but one to be sprayed. The Player who manages to remain unsprayed is called the winner. These games offer advantages to those who have more stealth or know more strategy. Since one hit eliminates, these games tend to be relatively quick. A waiting area should be set for the Players who are out to go to while the others complete the game.